WOZ v1.21 Gameplay, Continued...
Winning: best game ever! Losing: audio recording flub.
Posted by Daniel Tonks on September 21, 2013 at 8:35 AM
After yesterday’s gameplay video showing JJP’s The Wizard of Oz running v1.21 software, I decided to see if I could improve my audio capture quality by recording directly from the game’s line level output... and during my initial test, ended up having my best-ever game of WOZ at 295,917 points (and yes, that’s with my extra ball problem fixed). The only problem: audio didn’t come out at all good! Seems I was using a cable with a bad connector, and my recording ended up being horribly clipped (while not actually overloading the capture device). That’ll teach me to rely on VU meters without grabbing a pair of headphones to double-check!
I’ve salvaged the track as best I can (mostly by mixing it with the “live” recording I also made), but will only post the most interesting part of the 16-minute game: which is about two-thirds of Ball 3, where I stack more modes and multiballs than I ever have on WOZ!
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